How to Play Spades
The great American partnership card game — where spades are always trump and every trick is a promise.
Play Spades freeSpades — played online it is often called internet Spades — is a 4-player trick-taking game played in two partnerships. Born in the United States in the 1930s and carried around the world by students and soldiers, it became the classic living-room and break-room game — easy to learn in one hand, deep enough to argue about for years. The heart of the game is the bid: before a single card is played, your team promises how many tricks it will win. Keep that promise and you score; break it and you pay.
What you need
- 4 players in two fixed partnerships — you and the player opposite you are a team.
- A standard 52-card deck, no jokers. Aces are high.
- Spades are always trump. There is no trump call — every ♠ beats every heart, diamond and club.
The deal
- The dealer shuffles and deals the whole deck clockwise, one card at a time — 13 cards each.
- The deal rotates clockwise after every hand.
- Sort your hand, count your likely winners, and get ready to bid.
Bidding — the promise
Starting left of the dealer, each player bids the number of tricks they expect to win, from 0 (Nil) to 13. Your bid is added to your partner's — a bid of 4 opposite a bid of 3 means your team must win at least 7 tricks together.
Counting your hand
- Count sure winners: high spades (A♠, K♠, Q♠), aces in side suits.
- Count likely winners: kings with cover, long spade suits, a void suit you can trump.
- A sensible first bid is usually sure winners plus half your maybes.
Nil and Blind Nil
- Nil — you promise to win zero tricks. Succeed and your team gains a big bonus; win even one trick and you pay the same amount as a penalty. Your partner still has to make their own bid.
- Blind Nil — a Nil declared before looking at your cards, for double the stakes (±200). Traditionally only offered to a team trailing by 100+ points. High risk, famous stories — coming to this app soon; not yet available online.
Playing a trick
- The player left of the dealer leads the first trick — any card except a spade.
- Play follows clockwise. You must follow suit if you can.
- Out of the led suit? Play anything — including a spade. Playing a spade this way is called cutting (or trumping) and usually wins the trick.
- The trick goes to the highest spade in it — or, if it holds no spade, to the highest card of the led suit.
- The trick's winner leads next.
Breaking spades
You may not lead a spade until spades are broken — that is, until someone has played a spade on an earlier trick (by cutting) — unless spades are the only cards left in your hand. This keeps the trump suit from draining out of the game too early.
One trick, worked out
Hearts are led. Watch the spade:
East wins — the lowly 2♠ beats every heart in the trick, including the ace. That is why counting who is out of a suit wins games. Spades are now broken.
Scoring
| Result | Score |
|---|---|
| Team makes its combined bid | 10 × bid, plus 1 per overtrick |
| Team falls short of its bid ("set") | −10 × bid |
| Each overtrick ("bag") | +1 point — and one bag banked |
| Collecting 10 bags | −100 points; the counter rolls over, keeping the remainder |
| Successful Nil | +100 |
| Failed Nil | −100 — and the Nil bidder's tricks count as team bags |
Bags — why winning too much loses
Every trick you win above your bid is a bag. Bags trickle in at +1 each, but bank ten of them and your team is sandbagged: −100 points, counter resets. Spades punishes lazy underbidding — the art is bidding exactly what your hand is worth.
Winning the match
First team to 500 points at the end of a hand wins (the one-tap Quick Match plays to 250). If both teams cross the target in the same hand, the higher total wins — still tied, another hand is played. And beware the floor: a team that falls to −200 loses on the spot.
Strategy — five habits of strong pairs
- Count spades. Thirteen exist. When you know eleven are gone, your Q♠ is a boss card.
- Protect your partner's Nil. Overtake their high cards; feed them your low ones. A protected Nil is a team effort, not a solo trick.
- Manage bags on purpose. Near 8–9 bags, dump winnable tricks to opponents; near their sandbag line, feed them junk tricks.
- Lead through strength. Lead toward the opponent who bid high — make their winners collide.
- Keep one exit card. A safe low card late in the hand lets you refuse a trick you don't want.
Etiquette & fair play
- No table talk. Bids carry information; sighs, pauses and "hmm"s must not. Say your number and stop.
- Reneging — failing to follow suit when you could — is the game's cardinal sin. If it's caught before the hand ends, the offending team is typically set automatically. In this app the rules engine makes reneging impossible: illegal cards simply can't be played.
- Bid in turn, play at a steady pace, and congratulate a made Nil — even your opponents'.
Frequently asked questions
Can I lead a spade on the first trick?
No. Spades can't be led until they're broken (someone cut an earlier trick with one) — unless your hand is all spades, in which case you may lead them.
What exactly is a bag?
A trick won above your team's bid. Each is worth +1 point immediately, but every ten collected costs −100. Bid a 7, win 9 tricks: you score 71 and bank 2 bags.
Do both partners have to make their own bids?
No — bids merge. If your team bids 4 + 3 = 7, any split of 7 tricks between you makes the contract. Nil is the exception: the Nil bidder's zero is judged individually.
When can I bid Blind Nil?
Traditionally only when your team trails by 100+ points, for double stakes (±200). Blind Nil isn't available in this app yet — it arrives with the traditional trailing-team gate.
Is there a trump call like in other games?
No. Spades' identity is that ♠ is permanently trump — no auction, no rotation. Bidding replaces trump selection as the game's skill centre.
What happens if we tie past 500?
Higher total wins. If still tied, another hand is played.
Can I play a spade if I still hold the led suit?
No — you must follow suit whenever you can. Cutting is only legal when you're void in the led suit.
Who wins a trick with two spades in it?
The higher spade. Cut and overcut: if East cuts with the 2♠ and South overcuts with the 9♠, South wins.
Does a failed Nil hurt my partner's bid too?
The Nil result (±100) is scored on its own, and your partner's contract is judged on their own tricks alone. But tricks a failed Nil bidder wins do count as team bags — so a broken Nil can sting twice.
How long does a match take?
A hand takes about 5 minutes; a race to 500 usually runs 6–10 hands — a classic evening format, or 20 minutes online.
Is Spades related to Whist?
Yes — it's a member of the Whist family, simplified by fixing trump and deepened by bidding. If you know any Whist descendant, you'll be at home in one hand.
Can Spades be played with 2, 3 or 6 players?
Popular variants exist for all of these, but the partnership four-player game described here is the classic — and it's the version this app plays online and against bots.
How many points do you need to win Spades?
500 points. A hand of thirteen tricks is worth roughly 130 to a side that bids well, so a match normally runs six to ten hands. The match also ends immediately if a team falls to −200.
What happens if you bid nil and take a trick?
The nil fails and your side loses 100 points. The trick you won also counts as a team bag, so a broken nil can cost twice — once as the −100, and again if those bags push you over ten.
What is the difference between Spades and Hearts?
Spades is a bidding game you try to win tricks in; Hearts is an avoidance game you try to lose them in. Spades has fixed trumps and partnerships, Hearts has no trump suit and every player is on their own. See Spades vs Hearts for the full comparison.
Glossary
- Bag
- An overtrick beyond your bid — pleasant now, expensive by ten.
- Blind Nil
- A Nil bid made before looking at your cards; double stakes.
- Breaking spades
- The first spade played to a trick, unlocking spade leads.
- Cutting
- Playing a spade when void in the led suit.
- Nil
- A bid to win zero tricks.
- Renege
- Failing to follow suit while able — impossible here, unforgivable at a kitchen table.
- Sandbagging
- Accumulating ten bags and paying the −100 penalty.
- Set
- Falling short of your bid: −10 × bid.
Keep reading
- Spades Strategy — bidding, nil play and bag management.
- 3-Hand Spades & Variants — cutthroat, Whiz, Suicide and more.
- Spades Bidding Guide — how to count a hand before you bid.
- Spades vs Hearts — how the two classics differ.
- Nil in Spades — bidding it, making it, breaking it.
- Spades for Beginners — the five rules that matter.
- Spades for 2 Players — two-hand rules and the draw deal.
